In an earlier post on the topic of Star Wars: The Old Republic, I detailed what I thought about the game during my time with it in beta. While most of those thoughts still apply, I thought I would update that post with some new information about the game. My original post can be found here.
I've been playing since day two of the prerelease and I've been enjoying the game. My Bounty Hunter is level 27, has his ship, is struggling to be able to afford his speeder and has his crafting skills about on par with his level. The class quest has been enjoyable. I thought the story line was going to dip after the Great Hunt began but I'm finding the backstory for my companion Mako to be engaging. I still think many of the side quests are repetitive by level 15 but the class quest line seems to have twists and turns in it that I didn't immediately pick up on, making it entertaining. With that, I find myself skipping past the side quests but watching the class quest cut scenes.
Not all is rosy in the land of Star Wars.
Blizzard announced today that
Taking a short break from my series on marketing your web site, I want to talk about a game design issue. First a bit of background. I play 
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